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Question by galshal · Apr 21, 2015 at 03:08 PM · rotationcollidermovment

adding sphere colider rotation movment changed

hi guys after added to my object shpere to my object, i notist that the rotation movment that was avilable befor is not happaning, or happaning but really really slow.

any ideas why or how to fix it

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Answer by galshal · Apr 30, 2015 at 07:52 AM

apperently adding the collider is making the object "havier"

i added force and the problem was solved

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Answer by xxzekxx59 · Oct 21, 2016 at 09:41 PM

This will help you

 <PreBuildEventDependsOn></PreBuildEventDependsOn>
  
  




  
  
 <ProjectReference>
   <!-- Target to build in the project reference; by default, this property is blank, indicating the default targets-->
   <Targets>$(ProjectReferenceBuildTargets)</Targets>
   <!-- Extra item type to emit outputs of the destination into. Defaults to blank. To emit only into this list, set the ReferenceOutputAssembly metadata to false as well. -->
   <OutputItemType/>
   <ReferenceSourceTarget>ProjectReference</ReferenceSourceTarget>
 </ProjectReference>
  

  

  

  
  
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avatar image xxzekxx59 · Oct 21, 2016 at 09:08 PM 0
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wait this is better using UnityEngine;

public class PlayerController : $$anonymous$$onoBehaviour { void Update() { var x = Input.GetAxis("Horizontal") Time.deltaTime 150.0f; var z = Input.GetAxis("Vertical") Time.deltaTime 3.0f;

     transform.Rotate(0, x, 0);
     transform.Translate(0, 0, z);
 }

}1

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