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Hi
Building my first game and I have a few questions that I would really appreciate some help with.
Can collectable objects be placed in trees?
Can the FPS character climb trees to collect the items?
If FPS walks off a cliff, does it fall and if so, what happens when it hits the ground?
Is it possible to have a hole in the terrain that is covered up with some grass and if the FPS walks over it, it falls in?
Can a JPG be used as a collectable item?
If FPS walks into a dense forest area with lots of trees, can the lighting in that area be dimmed since it would be under all those trees?
Can collectable objects be randomly placed throughout the terrain at the start of the scene so each time the game is played, the objects are in different places?
Thank you in advance for any help.
the FPS character climb trees? 2. List item
Answer by CHPedersen · Apr 27, 2012 at 01:34 PM
Well... In short: Yes. But that answer is pretty useless to you, because you're not asking about something that really pertains to technical limitations of Unity3D as an engine. It's possible to do all the things you mention, but not off the bat, as in, you have to write custom code that accomplishes the behavior you're asking about. Unity3D helps you with a great many things when it comes to the more hairy, mathematical aspects of computer graphics, but it's not a catch-all editor for completely custom gameplay.
Great. As long as I know that they can be done, I'll start doing research in each of those areas.
Thanks,
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