- Home /
How do you make a sprite that is apart of a Sprite Packer's atlas readable?
I am unable to make a sprite that is part of the sprite packer's atlas - readable. If I change the settings of the sprite under the advanced options to be read/write enabled, then re-pack the atlas the sprite is missing from the atlas. Is it possible to keep the sprite read/write enabled and still be apart of the atlas?
My problem derives from trying to save a sprite as a png onto the device, but the sprite's texture is not readable.
Your answer
Follow this Question
Related Questions
Dealing with PNG's in the project 0 Answers
Sprite packer best practices 0 Answers
Can a sprite atlas be 4 bit? 0 Answers
Which atlas is the single sprite referenced from multiple atlases to select? 0 Answers
Sprite packer taking a small slice of unwanted sprite (Less than a pixel) into another sprite 0 Answers