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Motion Stutter Problem
I have used
Quaternion.LookRotation,
Quaternion.AngleAxis, Quaternion.Euler, Quaternion.Slerp,
Quaternion.FromToRotation, rotation.eulerAngles,
trasform.Rotate
methods for rotating simple quad but rotation stutters, no matter code was called in Update, FixedUpdate or LateUpdate.
Not only rotation stutters but simple one direction movement also stutters.
Is there any way to make rotation and movement smooth(without stutter).
Thanks for advance.
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