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Question by unfree · Aug 25, 2016 at 05:42 PM · movement scriptroll a ball

what is wrong with my script?!?!?!

https://unity3d.com/learn/tutorials/projects/roll-ball-tutorial/moving-player?playlist=17141 using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 public float speed;

 private Rigidbody rb;

 void Start ()
 {
     rb = GetComponent<Rigidbody>();
 }

 void FixedUpdate ()
 {
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");

     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

     rb.AddForce (movement * speed);
 }

} i dont under stand, this is from the site itself

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Answer by Jessespike · Aug 25, 2016 at 05:51 PM

There is nothing wrong with the script.

Does the sphere have a RigidBody? Add one if not. (See video at 0:20)

Is the script attached to the sphere? (See video at 2:25)

You need to set the speed in the inspector. Change it so it is not 0. (See video at 14:05)

You shouldn't have any problems if you follow the video.

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