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some builds crashes on level change
Hello,
I develop an application who works perfectly on Android / iOS.
However, at the request of the client, a similar version should be developed on PC. The application works correctly export 64-bit (x86_64), but crash if it is exported in 32-bit (x86):
On 3 levels, 2 make the application close immediately when loading. No Bug Report.
If the application is exported for the web player, then the 3 levels works, but as soon as you click on the back to menu button, the browser crash (FF & Chrome). Bug Report signal: mono-1-vc.dll caused an Access Violation... blablabla!
My searches were unsuccessful, most of the proposed solutions are random, reinstall, reboot, remove this or that folder ... I tried everything i can found.
Any idea to help me focus my research to find a semblance of solution? Thank you.
Cordially,
Quentin.
Answer by Enrico-Monese · Mar 21, 2014 at 07:18 PM
Maybe there's a script that works only on mobile and executing it on pc causes some problems
After having recomposed my scene element per element, i isolate an object who cause the levels to crash. But i previously created a script to disable those gameobjects on level load if the plateform target is something else than mobile. So i took the problem differently and ACTIVE those gameobjects IF the plateform is $$anonymous$$obile. So, a part of my problems is solved. However it's strange before that, the app already worked correctly on 64 bits... Anyway, it works on both 32/64 bits now.
But i still have "mono-1-vc.dll caused an Access Violation" for web development. As i read, I'll try on another version of Unity, on another PC.
Have a good day,
Quentin.
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