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Particle System Point Light illuminates all shadows in the scene.
I'm trying to create a simple muzzle flash. I added a point light to the particle system, but whenever I shoot, the light illuminates all shadows in the scene, going far outside its range. I also get this error in the console whenever I shoot:
Converting invalid MinMaxAABB
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This issue wasn't present from the start, but I don't know what happened. Creating a new particle system and light didn't help. The light works properly when there aren't any shadows, like when I turn off directional light. I am using URP.
Any help would be appreciated.
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