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Question by fisyher84 · Apr 01, 2013 at 06:36 AM · texture2dvideokinect

Alternatives to using Texture2D apply to display color images from Kinect camera

Hi all, I am currently working to display live video images from Kinect camera to Unity. I have managed to do so using a Texture2D component attached to a plane object and then updating the Texture2D using Texture2D.Apply() in the Monobehavior.Update() method. The framerate is pretty poor at 15 to 18 fps.

 void Update()
 {
     tex.SetPixels32(KinectSensor.ColorImage);        
     tex.Apply(true);           
 }


There are several posts that says Apply method is very slow and an alternative should be used to improve the framerate. However, I cannot find a definitive answer to this. Can anyone help me out with this?

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avatar image Gf15a4 · May 14, 2015 at 11:31 PM 0
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Did you find a solution? Im searching hard to find a one and I have to use this function but cant since it makes gameplay choppy.

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