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Question by sizzle3003 · Jul 19, 2020 at 05:21 PM · assetbundlereferenceassetbundlesreferencingasset bundles

Loading a specific set of sprites with addressables

I've been trying to figure this out for awhile and the documentation leads me nowhere. Literally all I'm trying to do is:

If player's item id (pants, top, helmet, etc) changes -> load the sprites in a specific folder tied to that item id (Character/Pants//) -> update a dictionary connected to that particular gameobject with the new sprites. Sounds easy right? I thought so. I've already made the sprites addressable and setup everything in the addressables window, but I have absolutely no clue how to load anything using this system.

Before anyone links to me something: https://docs.unity3d.com/Packages/com.unity.addressables@1.8/manual/index.html

I have been here 100 times and I've Google'd just about everything you can imagine including videos and forum posts. Hoping someone can put me in the right direction.

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