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Question by RegsaGC · Apr 20, 2015 at 02:16 PM · terrainimportimporting assets

Unity does not recognize terrain file when it is moved between computers

When moving the terrain prefab or the terrain file itself between our working computers, Unity refuses to recognize the terrain file. It just sets the thumbnail to a blank piece of paper instead of the terrain icon. And dragging it into the scene or assigning it to a terrain component is not possible.

We have tried to move the file between us in every way we could come up with, with the same result.

Curiously, I have been able to move a terrain file from one project to another on this computer, but not between computers.

File icon is that of a generic file

PS: I don't think it is the cause of the problem, but our misuse GitHub has messed with a lot of "system files" in our project(eg. Assembly-CSharp-vs.csproj).

udklip.png (29.2 kB)
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avatar image nicolasgramlich · Sep 21, 2017 at 11:18 PM 0
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I just ran into the same problem. Did you find a solution for this?

avatar image nt314p · Sep 22, 2017 at 12:05 AM 0
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I believe it has something to do with .metadata file

avatar image hexagonius · Sep 22, 2017 at 09:01 AM 0
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you could try exporting it as a unity package and see if that works. If it does, you could use this trick to extract the contents of the unity package to see what was necessary to get this working:

https://github.com/gered/extractunitypackage

avatar image nicolasgramlich · Sep 22, 2017 at 09:42 AM 0
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Thanks for the tips. I ended up redoing the terrain with reduced resolution, saving some 500k triangles. So I guess I made the best out of it haha =D

Btw, the root cause (as far as i can tell) was a git checkout causing a weird reimport.

avatar image Viveik nicolasgramlich · Sep 22, 2017 at 10:01 AM 0
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$$anonymous$$y $$anonymous$$m had this problem multiple times. We couldn´t figure out a solution, but we´ve developed a workaround, which might come in handy. We simple stored the terrain asset in a Cloud and updated it each time somebody made changes on the terrain. So when git destroyed the file again, we could replace the broken file with the copy in the cloud.

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