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Unity Ads is working in editor but not on android device
I got Unity Ads to work in the editor, when the ad is triggered i get "Here should be your ad unit (things seem to be working)"
but when i trigger the ad on my device, the sceen goes black and the app restarts completely(showing the unity logo again)
Here is the part of my script that does the ads:
using UnityEngine.Advertisements;
public class GameController : MonoBehaviour {
//For Ads
private const int counterReset = 2;
public static int counterForAds = counterReset;
void Awake()
{
if(Advertisement.isSupported){
Advertisement.allowPrecache = true;
Advertisement.Initialize("32885", false);
}
}
public static void resetCounter(){
counterForAds = counterReset;
}
public void GameOver()
{
StopAllCoroutines();
gameOverText.text = "Game Over!";
gameOverText.enabled = true;
if(score > PlayerPrefs.GetInt("Score"))
{
PlayerPrefs.SetInt("Score", score);
}
counterForAds--;
if(counterForAds <= 0){
resetCounter();
Advertisement.Show (null, new ShowOptions {
pause = true,
resultCallback = ShowResult => {
StartCoroutine(Restart ());
}
});
} else {
StartCoroutine(Restart ());
//This Coroutine restarts the scene
}
}
}
i'm guessing you guys might need additional information, if so please tell me and/or guide me how to find that info because i'm new to this :)
Thank you in advance
Answer by Danor · Apr 22, 2015 at 12:45 AM
It didn't work because i had the option "don't keep activities" on, on my android phone, turning it off solved the issue
$$anonymous$$e siento timado por mi mismo, jajaja mas de un dia buscando, muchas gracias
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