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Outline every edge not only its "silhouette"
I have a 3D terrain with orthographic camera view and i am trying to get outline to every edge where the terrain changes. I tried modifing the built in toon outline shader and even the edge detection script, but i have no experience in these rendering methods.
The black line shows the outline, and the red shows where i want to get the outline as well.
"Where the terrain changes" it not too descriptive. Does the texture change, or just the angle of the normals? A shader could be written for the latter case, not sure on the former, but in any case for a beginner it'd be far easier to just incoporate the lines into the texture itself at the required places.
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