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Question by DroidifyDevs · Jul 12, 2015 at 07:08 PM · collisiontagscore

Count scripting problem

So I have written my point counter script. The way it works is my player hits objects that are tagged, and it shows the points. Here is the script:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class POINTS : MonoBehaviour
 {
 
     public Text countText;
     public Text winText;
 
 
     private Rigidbody rb;
     private int count;
 
     void Start()
     {
         rb = GetComponent<Rigidbody>();
         count = 0;
         SetCountText();
         winText.text = "";
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("Pickup"))
         {
             other.gameObject.SetActive(false);
             count = count + 100;
         }
             SetCountText();
             if (other.gameObject.CompareTag("TestSolid"))
             {
                 other.gameObject.SetActive(false);
                 count = count - 100;
                 SetCountText();
             }
     }
 
     void SetCountText()
     {
         countText.text = "Score: " + count.ToString();
         if (count >= 1200)
         {
             winText.text = "Congrats! To play again press <";
         }
     }
 }

But for some reason it counts only the Pick Up objects, not the TestSolid objects. How can I make this script work so it counts all the objects?

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Answer by DroidifyDevs · Jul 15, 2015 at 07:31 PM

Do a

 Debug.Log(other.gameObject.tag);

to make sure the tags are set right (in OnTriggerEnter.

BIG THANKS TO NoseKills, I put that into my code and it works! If you want to use this code, here it is:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class POINTS : MonoBehaviour
 {
 
     public Text countText;
     public Text winText;
 
 
     private Rigidbody rb;
     private int count;
 
     void Start()
     {
         rb = GetComponent<Rigidbody>();
         count = 0;
         SetCountText();
         winText.text = "";
     }
 
 void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("Pickup"))
         {
             other.gameObject.SetActive(false);
             count = count + 100;
         }
             SetCountText();
             if (other.gameObject.CompareTag("TestSolid"))
             {
                 other.gameObject.SetActive(false);
                 count = count - 300;
                 SetCountText();
             { Debug.Log(other.gameObject.tag);
             }
             }
     }
 
     void SetCountText()
     {
         countText.text = "Score: " + count.ToString();
         if (count >= 1200)
         {
             winText.text = "Congrats! To play again press <";
         }
     }
 }


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