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Question by
Raul_MadGoat · Jun 14, 2015 at 12:27 PM ·
shadertessellation
Standard Shader with Phong Tessellation?
Is there any way to add phong tessellation to the standard shader? I tried to add the Phong Tess CGPROGRAM into one of the subshaders but it creates a new tessellated surface over the standard shader surface instead of tesselating the existing one. I'm very new to shader programming and I have no idea what to do now. So, is there any way to add Phong Tessellation without having to go deep into the cgincludes? Thanks.
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