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Question by PhotonWolfsky · Oct 27, 2020 at 08:39 AM · animatorunity 2dframerate

Animator preview framerate is lower than animation

I've seen few questions specifically asking about how to get the animator in the editor to actually preview animations at their intended framerates, and most of them are unanswered or have different requests.


I'm animating at 60fps, have smoothing on, yet the preview for my animation looks like it's 10fps. Obviously, this is making it really hard to determine the quality of my animation since it looks like it's 10fps despite having 60 frames in the dopesheet.


Also note, the animator does show all the frames, but only when manually scrubbing through the dopesheet. When the play button is pressed, the preview just ignores the smoothing and plays at a low framerate. I have a powerful PC, and I want to see my animations as I want them to play during runtime. Is there any way to fix this in the editor?

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