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Question by
logang · Mar 21, 2013 at 08:29 PM ·
audiosoundplaynotworking
Audio not playing!
Here is the code:
var Cool = false;
var CanHit = true;
private var AtBase = false;
private var hits = 0;
var die : AudioClip;
var helth = 20;
var Bullet : Transform;
function Update () {
if(AtBase == false) {
transform.Translate(0, 0, .04);
}
}
function OnTriggerEnter( other : Collider) {
if(CanHit == true) {
if(hits == helth) {
CanHit = false;
print("I AM DEAD");
audio.clip = die;
audio.Play();
yield WaitForSeconds(3);
Destroy(gameObject);
}
}
if(CanHit == true) {
print("Hit");
hits += 1;
}
}
The Audio was playing just fine then it was not working and i got a error when i built the game dont know if that has to do with some thing
Comment
That is the thing i dont know :/ when i got it a clicked play to see if something got messed up and i had clear on play so i did not get the time to look at it. i should have look before clicking play. Lol
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