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Preventing children gameobjects from noclipping
In the project I've been working on I have the player game object and a boat game object which is a 3d model I created. I have it so that when the player presses E while on the boat the boat becomes a child of the player and I change the speed and maximum slope on the player controller. Everything works except the boat's collider seems to get disabled once the boat becomes a child of the player making the boat no clip and able to go onto land. I've tried giving the boat a mesh collider ( convex ) and then box colliders but nothing seems to work to make the boat still have a collider. Is there any way to fix this?
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