- Home /
Question by
Skyfall106_Gaming · Oct 02, 2017 at 09:32 AM ·
unity 5editorunityeditorlagtrees
MACOS Unity Editor uses over 90% CPU and is Laggy
So Ive been using Unity for a while now no problems and its started getting very hughcpu in the editor. The problem may be that I placed a few hundered Hugh poly trees with prefab brush on my map and they are really laggy. How can I solve this issue because my unity takes 5 -10 seconds to respond
Comment
Your answer
Follow this Question
Related Questions
how to stop reorderable list from passing Event value to the new element 1 Answer
Unity 5 editor greyes out in Play Mode 1 Answer
OnStartServer works in editor, not in build 0 Answers
How should I make the folder structure when I create a plugin for Unity 1 Answer
Hide lights for other camera(s)? 0 Answers