- Home /
Mouse useage on web player
As I want to release my game via the web player, embedded in a page, I was shocked to discover that (due to the web player having a right click menu (see my other question regarding aspect ration), that my mouse look stuff wont work on web player!
I would prefer that a link would open my game to full screen immediately after the Unity loading screen AND that I could use the mouse button for game functionality.
Is there anyway around this?
Mark
Answer by Eric5h5 · Oct 06, 2012 at 08:37 PM
No, because that would be poor web usability. You do not want random websites having the ability to take control of your screen that way; it must be user-initiated. You should keep the limitations of webplayers in mind when making controls for games meant to be played on the web.
Your answer

Follow this Question
Related Questions
Right mouse button in webplayer 3 Answers
Problem with mouse cursor disappearing in webplayer 0 Answers
choppy mouse in webGL build 0 Answers
How to stop mouse getting out of the game, my game is in webplayer? 2 Answers
Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers