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Question by AltSim · Apr 13, 2013 at 10:59 AM · prefabfpsperformanceverts

Are prefabs better for performance?

Hello!

At the moment I try to increase the performance for my game. My problem is that I have many Draw Calls. In the game I have an object which I have copied ... about 100 times :/ So I have many Draw Calls. When I put this object in a prefab and than I use the prefab 100 times, would this better for performance and increase my fps?

Hope you can help me :)

Oh .. I have a second question: I have read that the Verts should be low as possible. How can I decrease the Verts?

P.S. Sry 4 grammar. I'm austrian

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avatar image Fattie · Apr 13, 2013 at 01:15 PM 0
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regarding verts I wouldn't worry about it. the only way to decrease the number of verts is simply change the model in $$anonymous$$aya or Cheetah3D or whichever modelling program you use. Just click the "less verts" button. if you are using a professional studio just tell them "please build again with less verts". tell us how many verts in your model but it is very unlikely that is the problem

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Answer by whydoidoit · Apr 13, 2013 at 11:00 AM

It makes no difference if they are in prefabs - that's just a convenience - you would need to merge your meshes to reduce the draw calls and try to use either static or dynamic batching (sharing of material - i.e. don't adjust material properties on a per object basis).

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