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Question by murkertrer · May 05, 2016 at 01:00 AM · directiontorqueaddtorque

Addtorque towards a point, compensate for its inertia?

Hi guys, Here trying to build my first game :)

I'm trying to use AddTorque to rotate a ball to a certain point (through a way point system). This is working, to a certain extent, the problem is that, if the Rigidbody has some force to it, the movement start to ressemble a planetary rotation, with the object missing the mark constanlty. I was wondering how could I AddTorque (maybe on a perpendicular way) so as to compensate for the inertia that the body has?

Here is a video of the problem: https://www.youtube.com/watch?v=cfPSbCkw8Qs&feature=youtu.be

Any Ideas? thank you very much.

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