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Blurred texture on range
Hi Guys, I have a very strange problem with fence texture on distance, look at the screenshot:
On the distance it becomes some kind of blurry and low quality. Any ideas why?
Btw, I already tried changing Aniso Level to different numbers and filter mode to trilinear - no effect for me.
That's not texture blur, that's perspective. Look at some pictures, that's pretty much what that would look like.
Answer by mikelortega · Apr 26, 2015 at 06:56 PM
What you see there is Moiré effect. It is difficult to avoid the way you modeled the fence. Anisotropic filtering would only help if you use a textured wall instead of a mesh.
I would try these ideas:
Modify the fence, changing the distance between poles and their size.
If it is possible, try increasing resolution and anti-aliasing level.
Maybe you can try using a shader to blur the distant zones (Depth of Field Scatter).
Model the fence with a textured plane.
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