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Question by dannox · Jun 29, 2017 at 04:39 PM · editorimportruntimemodelsapplication

loading 3d models in unity editor and in deployed app

I've created an app that make use of models that in editor I load using UnistyEditor AssetDatabase.LoadAssetAtPath. If I try to deploy it says that Unity Editor can't be used. So which is the best strategy that I should apply to load my models at run time, outside the editor? Thank you, Cheers

Daniele

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Answer by ctalystnetwork · Jul 01, 2017 at 09:11 PM

Hi,

Take a look at the unity docs for loading at runtime: https://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html

From the above link you could use Resources.Load() to do what your looking for:

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour
 {
     void Start()
     {
         // Instantiates a prefab named "enemy" located in any Resources
         // folder in your project's Assets folder.
         GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject;
     }
 }
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