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How to transform scene object movement in multi player?
Hello
I have multiplayer setting where the FPC is picking up an object.
How can I update the transform of the scene object, on the client and the host, each time a localPlayer is moving the object?
I've added Network Identity and Network Transform components to the scene objects, and added them as spawned objects in Network Manager. I've tried adding [Command] to the pick function. note: these are objects that are in my scene on load, and not spawned by script.
Right now the object can be picked from client for example, but the host will not see it moving at all.
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