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Question by Kaji-Atsushi · Jun 11, 2013 at 09:24 AM · animationrigidbodyforceadd

Why can't Animation run functions with Rigidbody.AddForce?

Hello,

I'm trying to use Animation Component to call certain functions in my script.

I know that the function is being ran because it shows up being called on the Console if i put print("ran"), but for some reason the Rigidbody AddForce code isn't running.

 function Jump(){
        rigidbody.AddForce(Vector3.up*10, ForceMode.Impulse);
     print("jump called");
     jumping = true;    
 }

Even if I insert this into the FixedUpdate() function it doesn't work, when I go to the editor and checkmark jumpNow variable to true...

 function FixedUpdate ()
 {
         if(jumpNow == true){
         Jump();
             }
 }

Any enlightenment on this subject would be most helpful, I'm pretty sure I'm missing something basic or doing something a bit incorrectly.

Thank you!

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avatar image InfiniBuzz · Jun 11, 2013 at 09:29 AM 0
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try

rigidbody.AddForce(Vector3.up * 1000, Force$$anonymous$$ode.Impulse);

just to check if the force may be not powerful enough to push the rigidbody.

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Answer by Kaji-Atsushi · Jun 11, 2013 at 05:47 PM

After knowing the answer to this, I don't know if this qualifies as a question in the first place, since it's just one of those darn painful simple mistakes but.

Remember to checkmark "Animate Physics" in the animation component window. -.-

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