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Question by
cosmogonies.net · Apr 15, 2015 at 01:04 PM ·
saveparsingiduuid
How to find object by id when parsing .unity scene ?
I already have scanned my whole scene transforms and store their unique id with GetInstanceID(). I just saved the scene.
Now I want to prune the result .unity file (using YAML parsing and my id list) to get rid of unwanted objects.
BUT, it seems that the scene file ID are not the same as in the Editor with GetInstanceID !
Does anyone notices that and find a workaround ? I'm trying to save partial scene to an external referencing system.
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