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Question by TwistedPixel · Jan 04, 2011 at 06:15 AM · texturemeshmaterial

Mesh wont accept material?

I have made a mesh Exported it in FBX imported it into unity scaled and displays fine but wont accept a material/ texture. just adopts the main color of any aplied mat tried all different shaders and fiddled with it for hours. Now im having to ask, Thanks in advance.

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Answer by TwistedPixel · Jan 05, 2011 at 10:16 AM

Ok For others that are having this trouble.

function Start () { var mesh : Mesh = GetComponent(MeshFilter).mesh; var vertices : Vector3[] = mesh.vertices; var uvs : Vector2[] = new Vector2[vertices.Length];  for (var i = 0 ; i < uvs.Length; i++) uvs[i] = Vector2 (vertices[i].x, vertices[i].z); mesh.uv = uvs;}

put that code in a Javascript and attach it to the mesh.

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Answer by Jessy · Jan 04, 2011 at 06:59 AM

You haven't UV'd it.

You also haven't searched the Unity community for an answer.

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avatar image TwistedPixel · Jan 05, 2011 at 10:17 AM 0
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Thanks for your help. I had searched just not knowing what to search for makes the job difficult. the keyword "UV" was the key to solving my problem. I wouldnt have known without your help.

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