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Question by Johnz1234 · Jun 18, 2015 at 10:59 AM · scriptingbasics

Dragg 2D object?

how can i drag this object only in x axis or y :D private Vector3 handleToOriginVector; public bool isDragging;

     void OnMouseDown () {
         handleToOriginVector = transform.root.position - Camera.main.ScreenToWorldPoint (Input.mousePosition);
         isDragging = true;
     }
     
     void OnMouseDrag ()    {
         transform.root.position = Camera.main.ScreenToWorldPoint (Input.mousePosition) + handleToOriginVector;
     }
     
     void OnMouseUp () {
         isDragging = false;
     }
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avatar image Priyanshu · Jun 18, 2015 at 11:11 AM 0
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If want to drag in x-axis only, then change transform.root.position.x variable only. Same with handleToOriginVector.x and everything else.

Same logic will follow dragging along y-axis.

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Answer by alok-kr-029 · Jun 18, 2015 at 11:14 AM

you want to drag an object in x or y axis

x axis

 void OnMouseDrag ()    {
 Vector3 vec =Camera.main.ScreenToWorldPoint (Input.mousePosition) ;
          transform,position = new Vector3(vec.x, transform.position.y,transform.position.z);
      }

y axis

 void OnMouseDrag ()    {
 Vector3 vec =Camera.main.ScreenToWorldPoint (Input.mousePosition) ;
          transform,position = new Vector3( transform.position.x,vec.y,transform.position.z);
      }

you can add your handleToOriginVector

hope this will work

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avatar image Johnz1234 · Jun 18, 2015 at 11:18 AM 0
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tanks you :D

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