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Shadows Overlapping (Baked and Realtime)
Hello, I have the following problem. I'm trying to bake shadows to improve the performance of my game on the Android device. I read a bunch, forums, documentation, and did everything for them, but there is one problem that I can't resolve - dynamic shadows and baked are overlapping. Prompt on a real example, how to avoid this? I did everything by this documentation (http://docs.unity3d.com/Manual/LightmappingInDepth.html), but the result is the same. Screenshot of my problem:
P.S. Sorry for my English.
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Best Answer
Answer by don11995 · Mar 25, 2015 at 11:08 PM
Ok. I found solution. Such effect is only in Unity player. When I compiled app and run it on Android device, there is no any overlapping anymore.