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Trail-behaviour for tail in skeletal mesh animation
How can I animate a tail similar to the Trail Controller in Unreal so that it moves realistically delayed whenever my dragon character works around a corner?
I tried to Google the issue but couldn't find any solutions that wouldn't require me to pay a lot of money.
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Answer by EggQuiz857 · Apr 15, 2015 at 12:01 AM
Have you tried to use a mesh collider?
How would a $$anonymous$$esh Collider change the Animation of my character?