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Question by KdRWaylander · Apr 14, 2015 at 07:04 AM · oculusbuild settingsfullscreenfocuswindowed

Keep focus on several windows at a time

Hi !

Here is my problem:

  • I have a fullscreen application running on my second monitor (which is an oculus btw) and i have a windowed application running on my main monitor

  • Both application are made with Unity and linked through Network so i can update parameters in my oculus app with my windowed app

  • When i'm on the full screen application and i click on the windowed one on the other monitor, the fullscreen app goes down

I guess it's because i lose focus on the window. I tried with both windows set to windowed and it doesn't create the problem. I'm already using the 'run in background' option.

How do i keep focus on both windows ?

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avatar image KdRWaylander · Apr 16, 2015 at 06:34 AM 0
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Somebody having a least a part of solution ?

avatar image KdRWaylander · Apr 20, 2015 at 06:38 AM 0
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Little up here ...

avatar image PvTGreg · Apr 20, 2015 at 09:25 AM 1
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this isnt a unity problem is specific to what operating system you are on and if you are on windows you cant use other tabs when a full screen window is open

avatar image KdRWaylander · Apr 20, 2015 at 11:14 AM 0
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Uh, that's a shame :/

@PvTGreg : when you say tabs, you include different screens i guess ?

avatar image PvTGreg · Apr 22, 2015 at 08:28 AM 0
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well having tabs on separate screens really dosent changing it as teh extra screens are more or less just an extension not separate

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Answer by mikelortega · Apr 23, 2015 at 12:42 PM

You have to launch both applications in windowed mode, otherwise the full-screen app will minimize when losing focus. Try with "-popupwindow" command line argument on your full-screen app, it will launch your application in a borderless window.

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avatar image KdRWaylander · Apr 24, 2015 at 06:45 AM 0
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Thanks :) I'll try that in a moment and i'll tell you what happened !

avatar image KdRWaylander · Apr 24, 2015 at 09:55 AM 0
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$$anonymous$$e again, it's not working. But i wonder if it's not because of the oculus, in thing despite i choose to launch it in windowed mode, since it's not really a screen, it may have it's own little piece of code that makes sure it's fullscreen.

I'll try to find a second monitor to give it a try !

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