Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mihir solanki · Apr 13, 2015 at 09:35 PM · unity5collidersflyingropebetween

make colliders between 2 objects.

hey i am making a 3d kite flying game. i am trying to make the strings of the kite.i need the string to be in BETWEEN both the player and the kite and undergo collision with other strings.i tried using unity cloth but it did not work as it could not undergo collision with other cloths.please tell me how can i make the string .thanks in advance.

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Apr 14, 2015 at 02:47 AM 0
Share

I think this really is a hard problem. $$anonymous$$ay have to simplify the game. If the strings were always straight, could use a capsule collider. The problem with real, curved, strings is they aren't convex, not really even close, so won't collide.

Could use lots of small sphere or capsule colliders, but setting them up with joints would be a pain (and maybe 5-6 at most in a row will work?) Could position them in code (what's the equation for a hanging kite string?)

Or could maybe cheat, depending on the game (2D? 3D but a certain view?)

avatar image hexagonius · Apr 14, 2015 at 06:14 AM 0
Share

I'd use the programmatical chain. On awake, divide the distance between kyte and players anchor for each rope and run a loop to instantiate and chain everything together. If you want to go really fancy you could even update tube mesh to their positions so the rendered rope is in one piece

avatar image mihir solanki · Apr 14, 2015 at 09:41 AM 0
Share

I guess having a straight rope will do owen. And i can cheat a bit on the straightness as its radius will be pretty small.

avatar image mihir solanki · Apr 14, 2015 at 09:42 AM 0
Share

Can u give a sample code on how i could make the tube mesh rope or even the chain hexagonius??

avatar image hexagonius · Apr 14, 2015 at 11:05 AM 0
Share

Sorry, but that would be time consu$$anonymous$$g. You were also already saying you'd use Owen's option.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity 5 no longer supports no kinematic rigid bodys with mesh colliders? Workaround? 1 Answer

pivot position change when adding collider 0 Answers

physics.OverlapSphere colliders 1 Answer

Wheel Colliders not colliding with Mesh Collider 0 Answers

help with tuberenderer and rope 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges