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2D Game, Pixels in Borders are messy
So, my pixelart in the game has some pixel issues sometimes. Im loading my textures programatically sent by the server using
new Texture(size, size).LoadImage(imageBytes)
And i could not avoid this:
What i already did ? - Set sprite mode to POINT - Use RGBA Format
What i did not want to do is add the 1 pixel padding on each sprite, as that costs in a massive online game.
Would any1 have an idea how to solve this besides adding padding to the pixels ? It seems a "hacky" solution to the problem.
Would really apreciate any help, and i think a good part of the unity community too as ive read alot about people having this issue.
Thanks !
Have you tried a pixel perfect camera? There are a few half decent scripts on the store for free.
Could u point me a good one ? Havent tryed that no.
I wouldn't know. Just search pixel perfect in the asset store. I haven't made a 2d game in years tbh.
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