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Question by Myggski · Feb 26, 2018 at 01:09 PM · camerasettingspixel art

When to use pixel perfect camera in 2D?

Hi,

I'm new to Unity and I'm having a hard time getting when to use, and why, a pixel perfect camera (orthographic camera). I'm making a tilebased game with 64x64 PPU, with unitys new tool, tilemap. I believe that you need to set 8.4375 in camera-size if you want to have a pixel perfect camera when you use 64x64 tiles, but why?

And what PPU should I use when it's tilebased? does it depend on the art style?

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