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Question by DVendy · Jul 01, 2014 at 04:39 PM · windowstilephonelive

Windows Phone live tile WITHOUT plugins

How do we implement live tile in windows phone? I have searched about it and found :

 #if UNITY_METRO
  UnityEngine.WSA.Tile liveTile = Tile.main;
  //then we update the tile with our latest high score
  //the first three strings are for images (medium,wide,large)
  //the last string is for text to display
  //you can also pass in an XML file to describe the tile
  liveTile.Update("","","", "Best round time: " + PlayerPrefs.GetInt("angka", 0));
 #endif

But I can't get it working? is there anything else to change in visual studio project? thanks.

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avatar image Josh Naylor ♦♦ · Jul 01, 2014 at 04:38 PM 0
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http://unity3d.com/pages/windows/porting

avatar image DVendy · Jul 02, 2014 at 01:12 PM 0
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I've read those pdf and find nothing ._.

avatar image Laischen · Jul 02, 2014 at 01:21 PM 0
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Why don't you actually want a plugin?

avatar image DVendy · Jul 02, 2014 at 01:24 PM 0
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Because there are no free one . . . or is there????

avatar image Spεci · Jan 15, 2015 at 03:05 PM 0
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You can get good and free plugins from https://prime31.com/plugins

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Answer by Spεci · Jan 15, 2015 at 03:01 PM

I got it working! Here's a blog post about how to create a live tile in a Windows Phone 8.1 game without plugins.

http://mintshire.com/live-tiles-of-multiple-sizes-in-a-unity-windows-phone-8-1-game/

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