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Question by Buretto · Apr 14, 2015 at 12:57 AM · constantforce

How to use the ConstantForce component?

I am having trouble with this error.

Assets/Underwater.js(46,47): BCE0020: An instance of type 'UnityEngine.ConstantForce' is required to access non static member 'relativeForce'. Which is on this line.

 ConstantForce.relativeForce = new Vector3(0, -200, 0);

I am totally confused.

 #pragma strict
 
 
 public var waterLevel : float;
 private var isUnderwater : boolean;
 private var normalColor : Color;
 private var underwaterColor : Color;
 private var swimDirection = Vector3.zero;
 private var chMotor : PlayerMovement;
 private var chMotorscript : CharacterMotor;
 public var relativeForce: Vector3;
 
 //public var scriptName : GameObject;
 //public var Player : Transform;
 
 
 function Start () {
         normalColor = new Color (0.5f, 0.5f, 0.5f, 0.5f);
         underwaterColor = new Color (0.3f, 0.4f, 0.43f, 9f);
         chMotor = GetComponent(PlayerMovement);
         chMotorscript = GetComponent(CharacterMotor);
         
 
     
 }
 
 function Update () {
 if((transform.position.y < waterLevel) != isUnderwater);
             {
                 isUnderwater = transform.position.y < waterLevel;
                 if (isUnderwater) SetUnderwater ();
                 if (!isUnderwater) SetNormal();
             }
             
             if(isUnderwater && Input.GetKey(KeyCode.E))
             {
                 ConstantForce.relativeForce = new Vector3(0, -200, 0);
             }
             else
             {
                 ConstantForce.relativeForce = new Vector3(0, 0, 0);
 
             }
             if(isUnderwater && Input.GetKey(KeyCode.Q))
             {
                 ConstantForce.relativeForce = new Vector3(0, 200, 0);
 
             }
 
         }
             
 function SetNormal()
     {
         RenderSettings.fogColor = normalColor;
         RenderSettings.fogDensity = 0.002f;
         RenderSettings.fogEndDistance = 500;
 
     }
     
 function SetUnderwater()
     {
         RenderSettings.fogColor = underwaterColor;
         RenderSettings.fogDensity = 0.04f;
         RenderSettings.fogEndDistance = 20;
         Debug.Log("hi");
         chMotor.walkSpeed = 2;
         chMotor.runSpeed = 3;
         chMotor.enableCrouch = false;
         chMotor.gravity = 5;
         chMotor.enableFallingDamage = false;
         //chMotor.slideWhenOverSlopeLimit = false;
 
         
         
         
         
     }

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Answer by DoTA_KAMIKADzE · Apr 14, 2015 at 12:59 AM

As an error says - you need an instance of ConstantForce. Add ConstantForce component to your object either via Inspector or script. And then:

 //You can use GetComponent
 private ConstantForce waterForce;
 private void Awake()
 {
     waterForce = GetComponent<ConstantForce>();
 }
 //or
 public ConstantForce waterForce; //and assign it in Inspector
 //or
 [SerializeField]
 private ConstantForce waterForce; //and assign in Inspector
 //or provide it from another script
 
 //then use it like:
 waterForce.relativeForce = new Vector3();//your vector
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avatar image Buretto · Apr 19, 2015 at 03:17 AM 0
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Thanks a lot!

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