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Question by Meapex · May 02, 2018 at 03:29 PM · unity 5raycastdetectionlooking

how do i detect if player is looking on something?

For example, if is player looking on button. Something with raycast from camera?

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Answer by SharkoFR · May 03, 2018 at 01:44 PM

Use RayCast Hit!

wiki: https://docs.unity3d.com/ScriptReference/RaycastHit.html

tuto: https://www.youtube.com/watch?v=6agwCUaMNWI (i'm not the owner of the tuto)

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avatar image Meapex · May 07, 2018 at 07:40 PM 0
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Thank you!

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Answer by no00ob · May 03, 2018 at 01:32 PM

That OnMouseOver will probably work as PeteZa94 suggested, but I'd personally prefer Ray casting.

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avatar image Harinezumi · May 03, 2018 at 01:48 PM 0
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On$$anonymous$$ouseOver actually also works with raycast, it is just hidden within the event system. That is why it only works for objects that have a collider.

avatar image no00ob Harinezumi · May 03, 2018 at 01:53 PM 0
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Oh nice didn't know that! :)

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Answer by PeteZa94 · May 02, 2018 at 03:39 PM

Depends on the type of game you're making, but you could try to use the OnMouseOver function.

 void OnMouseOver(){
          Debug.Log("The player is looking at " + transform.name);
 }

If you attach this script to an object, it will print out it's name when your mouse is over it.

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avatar image Meapex · May 03, 2018 at 01:00 PM 0
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in 3d first person game

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