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Question by Bitwaker · Dec 09, 2016 at 10:51 AM · unity 5splash screen

Splash Screen doesn't show up in iOS (Unity 5.5)

I'm trying to release a new version of my game building it with Unity 5.5. Currently I'm using a personal edition license so I expect to see the default Unity Logo when I launch the App from a device but I only get a black screen... then my game starts normally.

I've tried to change settings from the Splash Screen area setting it to static and all the other possible combinations... nothing to do.

Any suggestion? is this a known bug? I cannot find any other similar issue related to Unity 5.5. here.

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avatar image Bitwaker · Dec 09, 2016 at 11:36 AM 0
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Just to add some more information: I'm using XCode 8, I've also tried to create a completely new blank project and I see the same issue. I'm reporting it as a bug in the meanwhile.

avatar image horizon286 · Dec 11, 2016 at 11:45 PM 0
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I have the same problem. $$anonymous$$y scene loads instantly, but the Input is not working for another 3 seconds, so I can't detect touch at first. It's really annoying and it doesn't seem to be the problem on Android. I've tried different settings, but so far nothing worked. If I find solution, I'll post it.

avatar image Shaolin-Dave · Dec 15, 2016 at 05:52 PM 0
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Same issue, scene loads instantly, doesn't allow input for ~5-10 seconds. I thought the input was an issue with InControl.

avatar image horizon286 · Dec 16, 2016 at 01:40 PM 0
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Okay, so I reported it as a bug and it is indeed a problem with Unity itself. It should be fixed in future versions. https://issuetracker.unity3d.com/issues/ios-unity-splash-screen-doesnt-show-up-on-ios-builds

avatar image Shaolin-Dave horizon286 · Dec 17, 2016 at 05:02 AM 0
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The issue you linked to is marked as "Status: Fixed in Unity 5.5.0", even though it's not resolved (not even in the latest patch, I just checked).

avatar image horizon286 Shaolin-Dave · Dec 17, 2016 at 08:32 AM 0
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Yes, but the issue regressed in 5.5.0f3 and 5.6.0b1.

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avatar image overseer314 · Jan 08, 2017 at 06:50 PM 0
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I'm still getting this as well. $$anonymous$$akes my builds pretty un publishable. I'm on android if that makes any difference.

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