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This question was closed Sep 23, 2013 at 07:38 PM by clunk47 for the following reason:

The question is answered, right answer was accepted

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Question by kag359six · Jul 30, 2012 at 08:21 PM · importmaterialstextures3ds maxdark

textures importing dark

When i import my model and textures into unity, the textures come in really dark and with a heavy contrast. In 3ds Max it looks fine. I don't understand. Only the unwrapped textures become really darkalt text

alt text

housecontrast.jpg (34.3 kB)
housenormal.jpg (88.0 kB)
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avatar image ScroodgeM · Jul 30, 2012 at 09:46 PM 1
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try to create light and rotate it in different directions

avatar image kag359six ScroodgeM · Jul 30, 2012 at 10:24 PM 0
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its not the lighting I've tried that. The textures are literally a shade darker.

avatar image ScroodgeM ScroodgeM · Jul 30, 2012 at 10:29 PM 0
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color in the materials is set to white (1,1,1,1)?

avatar image kag359six ScroodgeM · Jul 30, 2012 at 11:33 PM 0
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it brightens it a little but the contrast is still messed up.

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avatar image MaxSilva · Jul 31, 2012 at 03:04 AM 0
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Try changing the Ambient Light color under Edit->Render Settings.

avatar image kag359six MaxSilva · Jul 31, 2012 at 12:55 PM 0
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didnt effect a lot of the textures

avatar image gardian123 MaxSilva · Jan 02, 2013 at 07:06 PM 0
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That worked for me

avatar image It is I · Mar 31, 2013 at 04:25 PM 0
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$$anonymous$$aybe something is wrong with the tiling? (it was with me)

avatar image It is I It is I · Jun 20, 2013 at 03:10 PM 0
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It might also have to do with the Gamma & LUT settings in 3dsmax. try switching them off before you render your texture again

avatar image MaximilianPs · Sep 22, 2013 at 08:30 AM 0
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The problem still be unsolved, and would be nice if someone help us! I've the same problem: here is the FBX, with with bones (1) imported in 3D Studio, then exported in Unity and the result is #2 !

I've used the same options explained here but the problem still remain, please HELP !

alt text

avatar image Hoeloe · Sep 22, 2013 at 09:10 AM 0
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I've converted the "answers" to comments, as none of them were actually conclusive answers, just suggestions for more tests. This will also mean the question will show up as having no answers, and someone will be more likely to help.

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Answer by MaximilianPs · Sep 23, 2013 at 07:31 PM

Ok maybe this will fix the problem, at least for me...

Indeed the models on the picture have 5 different materials, the difference from the light to the darkest meshes stand exactly on the material colours !!!

Yes, it is so stupid :P

During the import Unity (or maybe 3D Studio in my case) have changed the material base colour, so the face would be grey, and the hands where a very de-saturated pink, fixed the colour, fixed the problem ^_^

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avatar image clunk47 · Sep 23, 2013 at 07:38 PM 0
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  • for posting solution.

avatar image welliam · Jan 11, 2014 at 05:01 AM 0
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  • Adjust the color really helped, also Edit->Render Settings.

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