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Question by Ugniues · Apr 13, 2015 at 11:22 PM · unity 5

Spawning gameObject with child

Hello, I'm trying to make spawnpoint where enemies are spawned, but I faced problem. When gameObject is cloned child - is not. alt text

weapon object is created, but it is still on "original" gameObject.

This is how I spawn Objects: Instantiate (priesas, new Vector2(7f, -2.4f), Quaternion.Euler(0f, 0f, 0f));

This is script on weapon:

         if (GameObject.Find ("enemy").transform.rotation.y == 0) {
             position.x -= 0.8f;
             position.y += 0.35f;
             this.transform.position = position;
             transform.rotation = Quaternion.Euler(0f, 0f, 0f);
 
 
         } 
 
         if (GameObject.Find ("enemy").transform.rotation.y == 1) {
             position.x += 0.8f;
             position.y += 0.35f;
             this.transform.position = position;
             transform.rotation = Quaternion.Euler (0f, 180f, 0f);
 
         }

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Answer by DoTA_KAMIKADzE · Apr 13, 2015 at 11:25 PM

Because you find the first "enemy", moreover your clones have different name so they will never be found. Instead you should do this in your code:

 private Transform thisEnemyTransform;
 private void Awake()
 {
     thisEnemyTransform = transform.parent.GetComponent<Transform>();
 }
 //and then change all your references from this:
 GameObject.Find ("enemy").transform
 //to this:
 thisEnemyTransform

Also it is always a better idea to get references in the other way then using "find by name". Moreover you should store your references instead of "finding" them each time in Update - that will improve your game performance.

P.S. You can also just use (the example above was for better understanding of the process):

 thisEnemyTransform = transform.parent;
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