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Question by Gasimo · Nov 23, 2019 at 03:31 PM · camerarenderingclipping

HDRP "Render on top" (No clipping) FPS Weapon, Hands, Examine..

Hello there everyone! I have updated to HDRP 7.1.5 and I am trying to find the way how to do the noclip (render on top) layer correctly, I assumed A custom pass could do it, but it cannot render anything invisible to the camera (aka clipped parts of objects). I see that there should be a way to do it tho like rendering to RenderTexture and adding that to another camera, but that appears to be very ineffective (almost double of FPSs down), on top of that attempts at camera stacking breaks some PostProcessing effects... is there any known way to achieve the effect correctly and efficiently as intended for HDRP? (shader with ignoring depth seems to not work correctly too as its doing that with all the objects resulting in clipping of the no-clipped objects :D) (Making the gun/hands smaller and extending the collider does not fix all the problems with items needed to be rendered over each other...)

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