Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HououinKyouma · Apr 13, 2015 at 06:53 PM · guitexturedestroy objectshow

Need Help on showing GUI Textures on click

Greetings! I trying to make a script where a player collects objects and needs a GUItexture to appear which is supposed to be a check appear on my list;and some errors appear.Sorry I am pretty new to unity and have little programming knowledge, I am really clueless what to add. Thanks for the help.

here are the errors:

  • Assets/Script/CollectPapers.js(35,74): BCE0044: expecting (, found 'OnMouseButtonDown'.

  • Assets/Script/CollectPapers.js(35,93): BCE0043: Unexpected token: Col.

  • Assets/Script/CollectPapers.js(35,108): UCE0001: ';' expected. Insert a semicolon at the end.

here is my script:

 #pragma strict
 @script RequireComponent ( AudioSource )
 var papers : int = 0 ;
 var papersToWin = 5;
 var distanceToPaper : float = 2.5;
 
 public var paperPickup : AudioClip;
 
 
 function Start ()
 {
 
     Screen.lockCursor = true;
 }
 function Update ()
 {
     if(Input.GetMouseButtonDown (0) || Input.GetKeyDown (KeyCode.E))
     {
         var ray = Camera.main.ScreenPointToRay(Vector3(Screen.width * 0.5,Screen.height * 0.5, 0.0));
         var hit : RaycastHit;
 
         if(Physics.Raycast(ray, hit, distanceToPaper))
         {
             if(hit.collider.gameObject.name == "Paper")
                     
             {        
                 papers += 1;
                 audio.PlayClipAtPoint(paperPickup, transform.position);
                 Destroy(hit.collider.gameObject);    
                     
                     {
                         var guiShow : boolean = false;
                         var riddle : Texture;
                             {                                
                                 {
                                     if(hit.collider.gameObject.name == "Paper")
                                         {
                                             guiShow = true;
                                         }
                                 }
                             
                             }                
                     
                     }
             }
             
         }
     }
 }
     
  function OnGUI()  {      
  if ( papers < papersToWin )      
      
      {          
          GUI.Box( Rect( (Screen.width * 0.5) - 60, 10, 120, 25 ), "" + papers.ToString() + " Object/s" );      
      }      
  else      
          {          
              GUI.Box( Rect( (Screen.width/2)-100, 10, 200, 35 ), "All Objects Collected!" );          
                  Application.LoadLevel( "Real Menu" );      
          }  
  }
 

The checks are supposed to appear here alt text

halp.jpg (338.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DiegoSLTS · Apr 13, 2015 at 07:09 PM 0
Share

I guess you have a problem in another script, the error says it's on the file CollectPapers.js on line 35, the compiler found "On$$anonymous$$ouseButtonDown" when it was expecting a "(", and there's no mention of "On$$anonymous$$ouseButtonDown" in line 35 of the code you posted. Is that code the content of CollectPapers.js file? If not, share the code from that file.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Show/hide GUI texture 2 Answers

Show & Hide GUItexture on keypress 3 Answers

Display GUITexture if statement is true. 2 Answers

Reduce Draw call for Multiple GUI Textures with same Texture 1 Answer

can use two gui texture in scene 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges