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Question by ToxicNova · Apr 11, 2015 at 09:33 PM · sizefontunity 4.6displayguibox

How to change the font and size of a text in a gui box?

So I finally was able to get my ammo display to work, and was just wondering a few things:

  • How do I change the font of the text, because it seems to be only in Arial at the moment

  • How do I change the size of the text so it is bigger than the default size

  • How to make the box in the bottom, left area (not corner) of the screen

  • And finally, how to change the size of the box

Thanks in advance!

(Using Untiy 4.6 and javascript)

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avatar image ToxicNova · Apr 11, 2015 at 09:36 PM 0
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Oh yea, this is the script I was using to display my ammo:

 #pragma strict
 
 import UnityEngine.UI;
   
 var bullet : GameObject;
 private var bulletsPerSecond = 20.0;
 private var shooting = false;
 private var Allammo : int = 320;
 var ammo : int = 40;
 var sound: AudioClip; 
 var Gun : GameObject;
 function Start()
 {  
     InvokeRepeating("Shoot", 0.0, 1.0 / bulletsPerSecond);
 }
 function Shoot()
 {
     if (!shooting || ammo < 1) return;
     var go = Instantiate(bullet, transform.position, transform.rotation);
     go.rigidbody.AddRelativeForce(Vector3.forward * 1000.0);
     ammo = (ammo - 1);
     audio.PlayOneShot(sound);
 }
 function Update()
 {
     if ((Allammo > 0) || ((ammo <= 40) && (ammo > 0) && (Allammo == 0)))
      {
          if (ammo > 0)
          {
              if (Input.GetButtonDown("Fire1"))
              {
                  shooting = true;
              }
              if (Input.GetButtonUp("Fire1"))
              {
                  shooting = false;
              }
          }
          else
          {
              shooting = false;
              Allammo = (Allammo - 40);
              ammo = 40;
          }
      }
      else shooting = false;    
 }
 function OnGUI () 
 {
     GUI.Box (Rect (10,10,100,90), ammo + "/" + Allammo);
 }

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Answer by ToxicNova · Apr 12, 2015 at 12:41 AM

Okay i just added:

 var ChangeText : GUIStyle;

to is and it did the job. You can go to the inspector to change the font and size. As for where to place the text, I just looked at unity docs.

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avatar image ToxicNova · Apr 12, 2015 at 12:42 AM 0
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well you also have to do this:

 GUI.Box (Rect (Screen.width - 1250,Screen.height - 50,100,50), ammo + "/" + Allammo, ChangeText);

To see it in the inspector.

avatar image ToxicNova · Apr 13, 2015 at 01:52 AM 0
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This is my full script:

 #pragma strict
 
 import UnityEngine.UI;
   
 var bullet : GameObject;
 private var bulletsPerSecond = 20.0;
 private var shooting = false;
 private var Allammo : int = 320;
 var ammo : int = 40;
 var sound: AudioClip; 
 var Gun : GameObject;
 var textStyle : GUIStyle;
 var Reloadammo : int = 0;
 var Distance : float;
 var $$anonymous$$axDistance : int = 2;
 var TAmmo : int = 1;
 var Remainder : int = 0;
 
 function Start()
 {  
     InvokeRepeating("Shoot", 0.0, 1.0 / bulletsPerSecond);
 }
 function Shoot()
 {
     if (!shooting || ammo < 1) return;
     var go = Instantiate(bullet, transform.position, transform.rotation);
     go.rigidbody.AddRelativeForce(Vector3.forward * 1000.0);
     ammo = (ammo - 1);
     audio.PlayOneShot(sound);
 }
 function Update()
 {
     if ((Allammo > 0) || ((ammo <= 40) && (ammo > 0) && (Allammo == 0)))
      {
          if (ammo > 0)
          {
              if (Input.GetButtonDown("Fire1"))
              {
                  shooting = true;
              }
              if (Input.GetButtonUp("Fire1"))
              {
                  shooting = false;
              }
          }
          else
          {
              shooting = false;
              if (40 <= Allammo)
              {
                  if (320 >= Allammo)
                  {
                      Allammo = (Allammo - 40);
                      ammo = 40;
                  }
        
              }
              if (40 > Allammo)
              {
                  if (ammo != 40) 
                  {
                      ammo = Allammo;
                      Allammo = 0;
                  }
              }
          }
      }
      else shooting = false;
      
     if ((Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.R)) && (Allammo > 0) && (ammo < 40))
     {
         Reloadammo = (40 - ammo);
         if (Allammo >= Reloadammo)
         {
              ammo = 40;
              Allammo = (Allammo - Reloadammo);
          }
     }    
 }    
 function OnGUI () 
 {
     GUI.Box (Rect (Screen.width - 1250,Screen.height - 100,100,50), ammo + "/" + Allammo, textStyle);
 }

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