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               Question by 
               black_sheep · Feb 05, 2018 at 02:36 AM · 
                rigidbodypositioncharacterjoint  
              
 
              Character Joint using global and not local position
I tuned CJ all i could but it still uses global position and not local. So when the bot dies, it's head is coming back to where the bot spawnned, instead of keeping on it's neck. I fixed it by putting the Connected Body as the bot's main rigidbody, but still i'd like a better solution.
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