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Help building a script to alter parameters of glitch effect in URP,Script to alter parameters for camera glitch effect
Firstly as a heads up I am very much new when it comes to learning to build c# scripts, this is a university project that mostly focussed on sound integration via WWise. In general my knowledge of Unity is still very much of a beginners level.
Essentially, I have a package from the unity store (FastGlitch) that allows me to alter the FPS camera to create glitch effects using slide parameters that appear in the unity console. These parameters are fixed however as they are using the universal render pipeline, I want to have a script that will alter these parameter values which can then be triggered during the game.
I have sent the PDF instruction manual on how this was set up, it was a fairly simple procedure but now I need to figure how to change to the parameters of the glitch effect as the player moves through the game. If there are alternative or more efficient ways of going about this in Unity any advice that can be provided is fully appreciated.
Thanks! :)
,Firstly as a heads up, my knowledge in how to build C# scripts is minimal and in general Unity is still pretty new to me, this is towards a University project I am currently working on that is more focused on sound integration with WWise.
Essentially, I have a package from the unity store (FastGlitch) that allows me to alter the FPS camera to create glitch effects using slide parameters that appear in the unity console. These parameters are fixed however as they are using the universal render pipeline, I want to have a script that will alter these parameter values which can then be triggered during the game.
I have sent a few screenshots from the PDF instruction manual on how this was set up, it was a fairly simple procedure but now I need to figure how to change to the parameters of the glitch effect as the player moves through the game. If there are alternative or more efficient ways of going about this in Unity any advice that can be provided is fully appreciated. Thanks! :)
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