Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by IgorAherne · Sep 15, 2015 at 01:08 AM · unity 5staticdynamicblackglobal illumination

My non-static models look black in the Precomputed GI environment

Hello!

I have a level which is using the precomputed Realtime GI with light probes.

Any model which is not static and hence wasn't included into the computations, when brought to the level looks pitch black (having a standard shader ). For example - the standard cube, as shown on the image. alt text

The GI directional mode is Directional Specular.

I also I get a message "Directional Specular lightmaps cannot be decoded on SM2.0 hardware nor when using GLES2.0 There is currently no fallback. " which might be related to the problem

Thank you for any guidance!

3.jpg (425.8 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image IgorAherne · Sep 15, 2015 at 01:09 AM 0
Share

Also, there are no lights in the level, all the illu$$anonymous$$ation is co$$anonymous$$g from the emissive parts of ceiling materials.

avatar image IgorAherne · Sep 15, 2015 at 08:18 AM 0
Share

no skybox is used, but that should be no problem, since the station is enclosed and looks pretty lit

avatar image IgorAherne · Sep 15, 2015 at 10:41 AM 0
Share

The hardware is Nvidia GTX 980, the CPU is core i7 Devil Canyon

$$anonymous$$icrosoft Window 10 pro Unity 5.2

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by IgorAherne · Sep 15, 2015 at 10:55 AM

Very strange..

The problem was fixed as I selected the "Re-import all assets" option.

Hmm

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image IgorAherne · Sep 15, 2015 at 10:55 AM 0
Share

even though the yellow warning is still there. If someone can explain, will be thankful

avatar image SummitJain · Jan 24, 2016 at 07:06 AM 0
Share

HI,

The warning comes once you upgrade your Unity to 5.3 version. It was because of a lightbaking issue on previous unity 5 version reported here: https://issuetracker.unity3d.com/issues/opengles2-baked-gi-doesnt-work-on-gles2-anymore.

The reason is Unity have some lightmapping issue using GLES2 as baked lightmaps not showing on android and mobile devices . You can find more on this link: http://forum.unity3d.com/threads/baked-lightmaps-not-showing-on-mobile-device-ipad-android.310945/

Your unity settings graphics have open gles 2 and to be honest i dont know why there is a hardware warning. Unity should clarify it more.

Let me know if you have lighting issues on your mobile. I will be happy to help.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you prevent an object from participating in GI? 0 Answers

How do I make collisions where both objects are moving but pass through each other? 0 Answers

Baked Directional Specular GI creates seams 1 Answer

Unity GI - Isn't dynamic 0 Answers

Lighting: Should I split my big mesh-objects into small ones? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges