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Impulse not applied when animator is enabled
I have two humanoid avatars, to which I attached Jump.cs which applies an impulse on specific events.
It works fine on one of the avatars, even if animator is enabled. On the other one jump is only performed if animator is disabled. Same animation, different avatars, different behaviour. Same results with and without root motion enabled.
(The two avatar gameobjects have got different hierarchy.)
How can I apply the impulse AND perform the animation?
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