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Question by MTeles · Apr 10, 2012 at 08:36 PM · c#instantiateprefabinitialize

Instantiate Prefab and Initialize it's variables

Hello, everyone. I have a prefab object called "Unit" that is a simple cube with a script attached. This script has a few variables that have to be set when I instatiate the prefab. The variables are a MonoBehaviour Script (called myReceiver) and an Int called (myIndex). How can I set them the moment I instantiate the object?

         GameObject go = (GameObject)Instantiate(Resources.Load("Unit"));

PS. I'm using C#.

Thanks

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Answer by rutter · Apr 10, 2012 at 08:51 PM

You have a reference to go, the GameObject that you just created. From there, you can use `GetComponent()` to find its components and/or behavior scripts; the particular configuration steps after that will depend on what exactly you're trying to do.

Supposing you have a MonoBehaviour, Foo, which has a public function like so:

 public void DoStuff(int x) { ... }

You could then call that function like so:

 go.GetComponent<Foo>().DoStuff(5);

If you're not sure whether a particular component is attached to some object, you can check if calling GetComponent() for that class returns null. You can also use AddComponent() to add a specific component.

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avatar image MTeles · Apr 12, 2012 at 12:48 AM 0
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That worked, thank you :D

avatar image TheKingOfTheRoad · Jul 15, 2013 at 08:03 PM 0
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Excellent! Thanks!

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