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Question by
Blueshrimps · Mar 13 at 02:43 PM ·
3dwallwall jumpwalljump
I'm trying to make a 3D player do a wall jump. Does anyone have advice?
I used raycasting to find out the hit point and I have the position he needs to go to set up, but I can't figure out how to make it smooth. I'm using a character controller, and in the OnCollisionEnter function, I used Controller.move. This gets him to the right position, but it seems like he just teleports backwards. How can I make him move smoothly away from the wall?
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You could try to get the normal vector of the touched face of the model and move your character with that vector
Actually, nevermind. I found out another way to do it. Thank you for the suggestion though.
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