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Question by BDX777 · Jun 23, 2015 at 11:44 AM · editorbuildcrashcrashing

Debugging and logging crashing?

Hi, my game crashes, and I have to figure out why and fix it. Is there any tool or option to log events to a file? Profiler runs out of samples for some frames, lots of physics with lots of optimizations, etc. Unity Editor also crashed during playtesting.

Edit: Found the logs

 Unity Editor [version: Unity 5.0.1f1_5a2e8fe35a68]
 
 Unity.exe caused an Access Violation (0xc0000005)
   in module Unity.exe at 0033:40578432.
 
 Error occurred at 2015-06-08_090130.
 C:\Unity5\Editor\Unity.exe, run by [redacted].
 87% memory in use.
 16367 MB physical memory [2126 MB free].
 16918 MB paging file [438 MB free].
 8388608 MB user address space [8384451 MB free].
 Write to location c8070088 caused an access violation.
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avatar image meat5000 ♦ · Jun 23, 2015 at 12:00 PM 0
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Perhaps something on your computer is leaking memory. Access violations are not that easy to create.

Do you start Unity in ad$$anonymous$$ mode?

As a stab in the dark, increase your page file by 50%.

avatar image BDX777 · Jun 23, 2015 at 07:43 PM 0
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Oh yeah I lowered my paging file and set it to a different hard drive, also I have tons of other things running in the background. I'll also try running in ad$$anonymous$$ mode! Thanks for the reply! I'm also updating Unity to 5.1.

avatar image BDX777 · Jun 24, 2015 at 03:37 AM 0
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Increased my paging file and added one on my main drive, haven't crashed since. That was quite a stab in the dark!

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Answer by ybaklaci · Mar 01, 2017 at 08:43 PM

Here: docs.unity3d.com/Manual/LogFiles.html

Also since you are asking for a tool, there is an Asset called Reporter which might be helpful on devices also.

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